Hand and Foot is a captivating card game enjoyed by many, demanding strategic melding and skillful card management for ultimate victory.
This game blends elements of Rummy with unique twists, creating a dynamic and engaging experience for players of all skill levels.
The core of the game revolves around forming “books” – sets of matching cards – and strategically playing from both your “hand” and “foot.”
What is Hand and Foot?
Hand and Foot is a popular and engaging card game typically played with two teams of two players, though variations exist for individual or larger group play. It’s a melding game, meaning players aim to create sets – known as “books” – of matching cards. What sets it apart is the division of your cards into a “hand” and a “foot,” adding a layer of strategic complexity.
Unlike standard Rummy, Hand and Foot involves drawing and discarding, melding completed books, and carefully managing both portions of your dealt cards. The game requires both luck in the draw and skillful planning to outmaneuver opponents and achieve a high score. It’s a social game, often enjoyed with friends and family, offering hours of entertainment.
Objective of the Game
The primary objective in Hand and Foot is to be the first team to reach a predetermined score, typically 5,000 or 10,000 points, depending on house rules. This is achieved by strategically melding cards into “books” – sets of matching cards, usually seven or more – and “going out,” which signifies a team has emptied their hand and foot of playable cards.
Points are awarded for completed books, with higher values assigned to more challenging combinations. Teams also aim to minimize penalties, incurred by holding unmelded cards at the end of a round. Successful gameplay requires careful card management, blocking opponents, and efficient melding to maximize points and secure victory.

Components and Setup
Hand and Foot requires multiple decks of cards, typically six, including jokers, for a dynamic gameplay experience with ample card variety.
Proper setup involves shuffling and dealing cards to each player, preparing for strategic melding and competitive rounds.
The Deck of Cards
Hand and Foot traditionally utilizes six standard decks of playing cards, complete with jokers, to accommodate the extensive melding required during gameplay. This large card pool ensures sufficient cards for all players and facilitates the formation of numerous “books.”
Each deck consists of 52 cards, categorized into four suits – hearts, diamonds, clubs, and spades – with values ranging from Ace to King. Jokers serve as versatile wild cards, capable of representing any card value or suit. The inclusion of multiple decks is crucial, especially when playing with larger groups, to prevent card exhaustion and maintain a fluid game flow.
Card quality is also a consideration; durable cards withstand frequent shuffling and handling throughout the lengthy game sessions.
Dealing the Cards
Dealing in Hand and Foot varies based on the number of players, but generally involves distributing a substantial initial hand and a separate “foot” pile to each participant. Typically, each player receives eleven cards for their initial hand and seven cards for their foot, placed face down.
The remaining cards form the draw pile, placed centrally, with the top card flipped over to start the discard pile. A designated dealer shuffles and distributes the cards clockwise around the table. Careful dealing ensures fairness and prevents any player from having an unfair advantage.
Players keep their hands concealed from opponents, strategizing their melds and anticipating future plays.
Wild Cards and Their Use
Wild cards are pivotal in Hand and Foot, significantly enhancing melding flexibility. Typically, 2s and sometimes Jokers function as wilds, substituting for any card to complete a book. However, a book containing a wild card cannot be picked up by another player.
Strategic use of wilds is crucial; they accelerate book creation but introduce a vulnerability. Players often save wilds for difficult-to-complete books or to quickly meet melding requirements.
Understanding when to deploy and conserve wild cards is a hallmark of skilled gameplay, impacting scoring and overall strategy.

Gameplay Mechanics
Gameplay centers on drawing, discarding, and strategically melding cards into books of matching ranks, utilizing both the ‘hand’ and ‘foot’ piles.
The Initial Hand and Foot
At the start, each player receives a designated number of cards, typically eleven, forming their initial “hand.” Crucially, players also receive another set of cards, usually seven, placed face down – this is their “foot.”
The “foot” remains untouched until the player has depleted their initial hand through melding and discarding. Only then can they pick up their “foot” and continue playing. This two-stage hand management is a defining feature of Hand and Foot.
Strategic planning is vital, as players must balance immediate melding opportunities with conserving cards for later use when their foot is in play. Careful consideration of card combinations is key to success.
Drawing and Discarding
Each turn begins with a player drawing two cards from the draw pile. This replenishes their hand, providing new opportunities for melding. Following the draw, the player must discard one card face-up onto the discard pile, ending their turn.
Strategic discarding is crucial; avoid discarding cards opponents might need to complete books. Players can also choose to pick up the entire discard pile, but only if they can immediately meld the top discarded card with cards in their hand.
This adds a risk-reward element, potentially accelerating progress but also exposing your strategy.
Melding – Forming Books
Melding is the heart of Hand and Foot, involving the creation of “books” – sets of matching cards. Books consist of either seven or more cards of the same rank (e.g., seven 8s). Wild cards can substitute for missing cards, but books with wild cards score fewer points.
Players lay down completed books face-up on the table. Once a book is down, others can add to it during their turns. Melding requires careful planning and observation of opponents’ discards.
Successfully melding books is essential for accumulating points and progressing towards going out.

Scoring and Winning
Scoring in Hand and Foot centers on book values, with bonuses for completing books and penalties for cards left in hands at game’s end.

Book Values and Points
Understanding book values is crucial for maximizing your score in Hand and Foot. Books are formed by collecting sets of matching cards – typically seven or more of the same rank.
Solid books, comprised entirely of natural cards (not wild cards), earn the highest point values. A completed solid book of a specific rank yields a substantial score, varying based on the card’s value.
Canasta books, requiring at least seven cards including at least three wild cards, offer significant points but less than solid books. Mixed books, containing both natural and wild cards, also contribute to the overall score.
Red threes are particularly valuable, awarding bonus points when melded, and even more if a player goes out with one in their hand. Black threes act as blockers, hindering opponents’ progress.
Going Out and Final Scoring
“Going out” signifies a player or team has melded all cards from their hand and foot, initiating final scoring. To go out, a player must meet specific requirements, including having made at least one canasta – a book of at least seven cards with at least three wild cards.
Once a player goes out, the round ends, and all players tally their scores. Points are awarded for completed books, bonus cards like red threes, and penalties are assessed for cards remaining in hands and feet.
The team that first reaches a predetermined score, typically 5,000 points, wins the game. Strategic melding, careful card management, and timely “going out” are key to achieving victory.
Penalties and Negative Points
Unmelded cards in a player’s hand or foot at the round’s end incur penalties, detracting from the team’s overall score. The point value of these cards is subtracted from the team’s total, emphasizing the importance of efficiently melding throughout the game.
Wild cards left unmelded carry a higher penalty, significantly impacting the final score. Red threes, while valuable when melded, also incur a penalty if held at the round’s conclusion.
Accumulating excessive penalties can hinder a team’s progress, making strategic discarding and timely melding crucial to minimize negative points and maintain a competitive edge.

Advanced Strategies
Mastering Hand and Foot requires keen observation, anticipating opponent moves, and skillfully managing your cards to maximize book-building opportunities.
Card Counting Basics
Effective card counting in Hand and Foot isn’t about memorizing every card, but tracking key cards discarded by opponents and those visible in the discard piles.
Pay close attention to wild cards and high-value cards, as these are crucial for completing books and maximizing your score. Note which suits are being heavily discarded; this indicates fewer remaining in play.
Remembering which cards opponents need – based on their melds – can help you strategically block them by holding onto those cards or discarding misleading ones. This subtle tactic can significantly disrupt their progress.
While complex counting isn’t necessary, a general awareness of the card distribution provides a substantial advantage, informing your decisions about drawing, discarding, and melding.
Blocking Opponents
Strategic blocking is a vital skill in Hand and Foot, hindering opponents from completing crucial books. Observe their melds carefully to deduce the cards they require.
If an opponent is close to finishing a book, deliberately hold onto those specific cards, preventing them from acquiring them. Discarding seemingly innocuous cards can also mislead, diverting their focus.
However, blocking shouldn’t be your sole focus; balance it with your own book-building progress. Overly aggressive blocking can leave you behind. Prioritize blocking high-value cards or those needed for immediate completion.
Effective blocking requires observation, deduction, and a calculated risk assessment, turning defense into a powerful offensive tactic.
Managing Your Foot
Your “foot” – the hidden pile of cards – is a crucial resource in Hand and Foot. Careful management is key to sustained play and maximizing scoring opportunities.
Avoid picking up from the discard pile unnecessarily, as it exposes your strategy. Only draw when you genuinely need specific cards to complete books or prevent opponents from winning.
Strategically time when you “pick up the foot,” balancing the risk of revealing your hand with the potential reward of accessing valuable cards. Don’t hesitate if it significantly advances your scoring.
Remember, a well-managed foot provides flexibility and resilience throughout the game, allowing you to adapt to changing circumstances and maintain a competitive edge.

Variations and House Rules
Hand and Foot boasts numerous variations, allowing players to customize the experience with altered scoring, team dynamics, and unique house rules for added fun.
Different Scoring Systems
Hand and Foot scoring can vary significantly, impacting strategy and gameplay. Traditional scoring assigns points based on book values – red books are highest, followed by black, and then mixed. Some house rules introduce bonus points for going out quickly or completing specific challenges.
Alternative systems might emphasize cumulative points throughout multiple rounds, rewarding consistent melding. Others may adjust point values for wild cards or penalize incomplete books more harshly. Understanding the chosen scoring system is crucial for maximizing your score and adapting your play style. Players should clearly define the scoring method before beginning a game to avoid disputes and ensure fair competition.
Team Play Considerations
Hand and Foot truly shines in team play, demanding strong communication and coordinated strategy. Partners should discuss their hands discreetly, signaling needs for specific cards or potential melds. Effective teams balance offensive plays – building books – with defensive tactics, blocking opponents from completing their own.
Sharing information about your “foot” is vital, allowing your partner to anticipate your moves and support your efforts. Remember, a successful team prioritizes collective scoring over individual glory. Strategic discarding can also benefit your teammate, setting them up for future plays. Clear communication is the cornerstone of a winning team!
Commonly Used House Rules
Hand and Foot often incorporates “house rules” to personalize gameplay. A frequent variation adjusts book values, increasing or decreasing points for specific card combinations. Some groups allow “picking from the discard pile” with an added card penalty, increasing risk and reward. Another common rule modifies the “going out” requirements, demanding a specific number of books be completed;
Others introduce penalties for holding cards in your foot at game’s end. Before starting, clearly define all house rules to avoid disputes. Consistency is key; ensure everyone understands and agrees upon the modifications to maintain fair and enjoyable play.

Hand and Foot Terminology
Understanding key terms like “books,” “foot,” “wild cards,” and “going out” is crucial for navigating this engaging card game effectively and confidently.
Understanding Common Terms
Hand and Foot utilizes specific terminology essential for gameplay. A “book” refers to a completed set of seven or more cards of the same rank – for example, seven 8s. The “foot” is a separate pile of cards dealt to each player, accessed after their initial hand is exhausted.

“Wild cards” (typically 2s and sometimes Jokers) substitute for any other card in a book, adding strategic flexibility. “Melding” is the act of laying down completed books. “Going out” signifies a player has emptied their hand and foot, ending the round.
Knowing these terms – alongside others like “picking up the pile” and understanding card ranks – will significantly enhance your comprehension and enjoyment of this popular card game.
Glossary of Game-Specific Language
Canasta: A meld of seven or more cards of the same rank, including at least four wild cards. Red Three: A three of hearts or diamonds, offering bonus points if melded. Black Three: A three of clubs or spades, used to block opponents from picking up the discard pile.
Pick-up: Taking all cards from the discard pile, requiring melding a higher rank than the top card. Freeze: A situation preventing opponents from picking up the discard pile. Going Blind: Drawing from the stock pile when unable to meld after picking up the discard.
Mastering these terms, alongside understanding concepts like “clean” and “dirty” books, is crucial for fluent gameplay and strategic decision-making in Hand and Foot.

Resources for Learning More
Explore online tutorials and websites dedicated to Hand and Foot, alongside comprehensive printed guides, to refine your skills and strategies.
Online Tutorials and Websites
Numerous online resources offer detailed instructions and gameplay demonstrations for Hand and Foot. Websites like Pagat.com provide comprehensive rules and variations, catering to both beginners and experienced players. YouTube channels frequently host video tutorials, visually illustrating the melding process and strategic gameplay.
These platforms often feature explanations of scoring, wild card usage, and advanced techniques. Interactive websites may even allow you to play against computer opponents, providing valuable practice. Searching for “Hand and Foot tutorial” will yield a wealth of options, ensuring you find a learning style that suits your preferences. Don’t hesitate to explore multiple sources to gain a thorough understanding of the game’s nuances.
Books and Printed Guides
While online resources abound, traditional printed guides offer a focused and distraction-free learning experience for Hand and Foot. Several card game books dedicate sections to detailed rule explanations, scoring breakdowns, and strategic advice. These guides often include helpful diagrams illustrating book formations and gameplay scenarios.
Look for publications specifically covering Canasta-type games, as Hand and Foot shares many similarities. Local bookstores and online retailers like Amazon carry relevant titles. Printed guides are particularly useful for quick reference during gameplay, eliminating the need to constantly consult a screen. They provide a tangible resource for mastering the intricacies of this engaging card game.